Thank you again for your help. The link is very helpful and I have stowed away in my favorites.
I again destroyed what I had built and am starting fresh once again regarding your idea of placing the C within the R so that sims can walk rather than drive to shop. The rule within the game which states that sims won't walk any further than 400 meters to do anything is helpful and since the confines of a city is described as four kilometers square it seems I could arrive at what 400 meters represents within the game.
In one part of your advice you talk about demolishing a building and allowing it to rebuild. Don't we also have to spend money to rebuild something?
In some of your advise I'm not sure we are using the same game. I have SimCity Build It with the expansion pack, In one part of your advice you talk about building a path which is free but I see nothing like that in my game.
In any case I am looking for your thoughts on what I consider one of the most difficult problems at the beginning of building a city, i.e. money or lack thereof. it seems to me that there are critical services that are a must at the start of a build. Water, electricity and sewage and sometime in the near time after a garbage dump. Added to that there is the expense of building roads so the RCI can happen. Doing all of this eats up a very large portion of the 50K allotted at the start. I hate bond issues a least until you can actually get some serious money like a 50k bond. After the essentials I mentioned, very soon you will need a fire station and clinic at a total cost of 40k and soon after that police at 30k. Taxing at too high a rate brings on a nagging message about taxes being too high. I think sometimes I ought t get the initial stuff I mentioned and then just keep abandoned and rubble clean, build nothing else, and no matter how slowly, allow taxes to build the treasury.
Sorry I was so wordy and asking a lot in one post. Thank you so much all of your help.
LB